![]() Recently I've tried fiddling a bit with the "code" part of the game by using a hex editor to edit some data and the only thing I've achieved was to make some animations longer (or shorter) by basically changing the number of iterations the game does on that animation. You also have to make sure the size of the edited sprite file isn't bigger than the original one (that's the same for any file from the game because the edited game file shouldn't be bigger than the original one) I'm currently using something called GM Editor to decompile and recompile the game, and also another tool called Altar.NET for decompiling to JSON (so that I can understand better how the animations works and to what some piece of data corresponds to) except this one can't recompile the game back, any other tool I tried didn't work for me unfortunately.įor the sprites, I just use a pixel editor online (do not use MS Paint or it'll mess up the transparency of your file) to make the edits and export them back to PNG. The only things you can do would be to decompile the game (data.win file), then edit the sprites or anything that you can touch, then "recompile" the game and hope it works well. ![]() ![]() Click to expand.And to answer your question: if you want to move to another engine, you'd probably need to recode the entire game from scratch, and nobody is really motivated to do something that hard (though I heard someone tried to do it in Unity but I lost the Github repository) ![]()
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